Seibu Wild Gunmans
Tim yang diperkuat dengan teknik kerjasama Kid dan Tetsuma membuat tim ini menjadi tim terkuat di Tokyo (menyingkirkan Ojo karena Ojo kalah melawan Shinryuuji. Berikut ini adalah daftar anggota tim :
Kid (Shien Mushanokoji) Quarterback dengan lemparan super cepat bagaikan dewa--disebut shotgun dan hanya bisa ditangkap oleh Tetsuma (meskipun akhirnya Monta dapat memotong operan tersebut saat pertandingan Deimon vs Seibu). Dia disebut-sebut sebagai Kapten Seibu meskipun sebenarnya bukan.
- 40-yard-dash: 5.6 seconds
- Pass Response Time: 0.15 seconds
- Bench Press: 70 kg
- Height: 177 cm (6'0")
- Weight: 66 kg (145 lbs)
- Position: Quarterback
- Jersey Number: 7
- 2nd Year Student (Grade 11)
- A great sharpshooter, he's half-American and half-Japanese. The name 'Kid' is derived from the name of a famous cowboy and outlaw, Billy the Kid.
- In America, he once teamed up with Hiruma in the beach football match and used a special technique named Super Quarterback Tag. Their tosses were so fast that everyone assumed that they were using the Too Tattoos' Dancing Flea technique.
TECHNIQUES/STRATEGIES
- Quick-Draw Pass - Kid is a specialist with short fast passes as soon as he gets the ball. The time it takes for him to raise and pass the ball is 0.15 seconds, as opposed to a normal quarterback's speed of 0.5 seconds. Catching him in a blitz is near-impossible. His throwing technique is odd as well - as opposed to releasing the ball from over his throwing shoulder, Kid throws the ball from in front on himself using both hands to generate an incredibly fast spiral, in a similar fashion to pass training machines that wide receivers use.
- Route Calling - So in-synch are Kid and Tetsuma, that even once he's taken the snap, Kid can call the route for his ace receiver to run on the fly.
- Shotgun - A strategy that relies totally on passing. Instead of having one or two receivers ready to catch passes, the number is increased to four or more. The receivers spread out like buckshot pellets once the ball is snapped. This increases the number of directions in which the Kid can pass the ball. Even linebackers like Shin find it difficult to cover so many receivers at once.
- Play Action (Fake TFP Kick) - While holding the ball for TFP kick, when the kicker goes in, instead holding the ball, he pass it toward Tetsuma for 2 point conversion. He done this when realizes that the kicker (Saba) got too nervous for kicking.
Jo Tetsuma Receiver "berat" andalan Seibu ini bagaikan kereta api berat yang tidak bisa dihentikan( meskipun akhirnya Monta menghentikan dan mengalahkannya). Orang ini selalu menuruti setiap perintah yang diberikan terutama oleh Kid.
He was recruited onto Team Japan as a slot receiver.
- Position: Wide Receiver/ Fullback
- Jersey Number: 15
- 40-yard-dash: 5.0 seconds
- Bench-press: 115 kg
- 2nd Year Student (Grade 11)
- His name also means Iron Horse. In America they used this nickname for the steam-engine train in the old west. This gives meaning to the pass routes he is ordered to follow, which likens him to a train that cannot be altered from the track it runs. He will bowl over anyone who gets in the way on the tracks, even anyone try to stop him in illegal way will found it's near impossible to stop him. In the game against Deimon however, Monta does manage to upset his route and cause him to fumble, by aiming to his fingers, he manages to intercept the pass meant for him. Monta also manages to rip of a ball from his catches by aiming for the seams during Deimon's last Onside Kick, but it was ruled as Seibu's ball due to Tetsuma managing to touch the ground first while keeping his ball.
- In a match against the Ojo White Knights, he was the cause of a huge lead 20-7. But because he drank too much water during half-time, he cannot continue as he has to go to the toilet the entire time, causing his team to lose 20-21.
- Tetsuma senior, his father, is known for his straight driving habit (that might be inherited by Tetsuma). He will follow every sign, and ensures that his car won't be off less than 10 cm from the street border. If he found a car that parking carelessly in the street, blocking his way, he simply run over the car... and used it as a shield.
TECHNIQUES/STRATEGIES
- Pass Routes - Tetsuma has drilled all known pass routes into his head and can run them like a conditioned reflex. All he needs is to hear the route called out by the Kid and he'll perfectly execute the movement. Nothing can disrupt him when he runs his routes, although Monta has made him fumble once.
- Kaitani Riku : Pelari tercepat di Seibu. Dialah yang mengajari Sena cara berlari cepat. Teknik andalannya Rodeo Drive (yang berkembang menjadi Doping Rodeo Drive), teknik berlari seperti kuda yang sulit dihentikan (meskipun akhirnya Sena mengalahkannya). Selengkapnya Kaitani Riku
Sena and the others recruit Riku as a Free Safety for Team Japan for the upcoming game against Team USA.
- 40-yard dash record: 4.5 seconds
- Bench Press: 60 kg
- Position: Running Back/Free Safety
- Jersey Number: 29
- 1st Year Student (Grade 10)
- Sena's top speed for a 40-yard-dash is 4.2 seconds, while Riku's is 4.5. However, Riku can run at his top speed for long periods of time, while Sena's normal speed during a match is 4.5 seconds, making them roughly the same in terms of speed in a real game.
TECHNIQUES/STRATEGIES
- Rodeo Drive - Riku's signature technique, which he employs by using a "stiff-leg" running style while leaning his upper body forward in quick spurts, giving him explosive acceleration for seconds, therefore, making it difficult for the defense to read his step pace. He uses this technique to make an immediate statement at the start of game against the Devil Bats by returning the opening kickoff for a touchdown. He also uses this technique to stop opposing runners, by using the acceleration power he gained to push his enemies down. However, it is not effective against Shin's Spear Tackle nor Sena's Devil Bat Tornado.
- Roping Rodeo Drive - After discovering Gaō's tactic of scaring the quarterback into submission, Riku begins developing a new version of the Rodeo Drive, which allows him to weave and turn without stopping, much like Sena's Devil Bat Ghost. Marco explains that the technique is merely a combination of the Rodeo Drive with swerving, stepping in circular form (thus the name "Roping"), similar to the maneuver of rugby players to get down the field without being tackled. However, this was prove useless, as Gao didn't even care about his target makes feints or not, he'll just go forward crush him with all his might.
- Rodeo Drive Stampede (anime only) - During the Misaki Wolves vs Seibu Wild Gunmen game, Riku shows an advance Rodeo Drive, with immense speed, called Rodeo Drive Stampede. Riku creates the 7 illusions of himself creating an unpredictable stampede.
Buffalo Ushijima' Kapten Seibu yang sebenarnya. Seorang yang menghentikan lawannya melalui teknik "Dual Horn". Nama aslinya adalah Baharo Ushijima.
- Position : Line Defense/ Team Captain
- 3rd Year students (Grade 12)
- His real name is supposed to be Baharou Ushijima....
TECHNIQUES/STRATEGIES
- Twin Horns - Ushijima uses both of his arms to defeat linemen using a western lariat technique. First, he punches the opponents side with his right arm. Then, he crushes the opponents chest with an upward left punch. Using both of his arms earns the technique the nickname "Twin Horns."
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